mtgpq planeswalker rankings

Karn, Scion of Urza (Colorless) (+1/+1/+1/+1/+1) 5/5/6: He needs some good supports. Create a ranking for MTGPQ: Dual Color Planeswalker. You don't actually need the direct damage spells (thank you third ability), it just makes matches end quicker. Overplayed: I guess the discard decks, like Tinybones, Trinket Thief, could consider this, but even then, I feel like you can do much better. When it is complete, each planeswalker will have an entry in this format: - Planeswalker (W/U/B/R/G mana bonuses) Creatures/Spells/Supports: description. Better get started then! Slow, Card Reliant, Fairly Strong Abilities, Creature Driven. Their abilities don't rely heavily on a certain block, nor do they rely on particular cards to get started. Medium, Card Reliant, Weaker Abilities, Flexible. In this time without flip werewolves, she leaves a lot to be desired. I don't know, what am I hoping she actually does? Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. His whole kit is streamlined around Artifacts (a little bit vanguard supports with his first ability, but artifacts in general), and with the right setup, can pull out a lot of cards for free. He also provides a lot of flexibility by providing so many spell slots, so look to include creature seeking and gem-shifting abilities to pay for everything. - Domri, Chaos Bringer (0/0/0/+4/+4) 8/7/4: With a creature seeking ability, good mana bonuses, the ability to field 7 spells as G/R, and a third ability that makes your first creature grow quite quickly, Domri is a force to be reckoned with. Getting Started: Look for cards that force your opponent to discard, and cards that can be used to kill enemy creatures quickly. - Ajani, Vengeant (W / R) (+3/+1/0/+2/+2) 9/6/5: He comes equipped with a lot of control and can efficiently control the board. Hey, look! Over, Under, or Just Right? Over, Under, or Just Right? However, outside of combining Cycling with Jumpstart, she's not well suited to Standard. Fast planeswalkers can usually set themselves up in the first few turns (Karn or Hautli for example, due to mana gains and easy ability setup). Getting Started: Look for particularly nasty white supports that help control the board like Seal Away, Suppression Bonds, Sphinx's Decree, and Ixalan's Binding. - Gideon, Battle Forged (+3/+1/0/0/+1) 9/6/7: He has a solid set of abilities; however, his mana bonuses and his absolute reliance on creatures hold him back from being a Tier 2 planeswalker. These planeswalkers rely on mechanics that no longer are used. Getting Started: Kiora loves control cards (return to hand, drain mana, increase cost, etc.) Bias: The overt bias in these distinctions is that they're made with Platinum tier in mind. Even just doing the -2 once before she dies isn't a terrible use of the card. - Nissa, Worldwaker (G) (+3/+1/-1/+2/+4) 6/7/6: What makes this iteration of Nissa better than the others is her ability to ramp up, and since all three of her abilities produce creatures, she can fund and field a substantial force despite the cards you put in her deck. 1. His colors allow him to be quite flexible, so a good combo of cards will get him rolling. Fast, Slightly Card Reliant, Strong Abilities, Creatureless. Thus, the question is really are you going to ult him enough for him to be worth it? Over, Under, or Just Right? Medium, Independent, Strong Abilities, Flexible. - Ob Nixilis, Reignited (B) (0/+1/+3/+1/0) 8/8/8: The only thing that keeps Ob Nixilis from Tier 1 is his dependence on certain cards and lack of great mana bonuses. Getting Started: Throw creatures into your deck. It all connects! Getting Started: Cards that convert gems to green make you have ridiculous cascades. Relies on an old mechanic. Scheduled to release digitally on Sept. 16 and globally on Sept. 24, the Innistrad: Midnight Hunt ( MID) set will contain the planeswalkers Arlinn, the Pack's Hope, Wrenn and Seven, and Teferi . Narset is a good little blue planeswalker. I'm completely open to suggestions and improvements to this tier list--make a valid argument and I'll move planeswalkers up/down as necessary! Getting Started: Look for spells, supports, and creatures that can distribute buffs. - Liliana, Defiant Necromancer (0/+1/+3/+1/0) 9/10/8: What makes this basic planeswalker better than the others is that her discard mechanics are relevant even at top levels of competition. Relies on old mechanics. By incorporating one of the strongest points of green into your deck, you're counteracting the strongest points of Garruk, and vice-versa. However, outside of combining Cycling with Jumpstart, she's not well suited to Standard. Ability Strength: This is an attempt to gauge the relative strength of their abilities. There are clear benefits to playing Planeswalkers with high spike bonuses with mana conversion, and when playing without mana conversion, to use Planeswalkers with a balanced spread of bonuses. 3. Oktagon, from their first set of Ixalan, made a uniform system for PW leveling. Medium Abilities are best explained as ones you'll use when the circumstances are right (usually to good effect), but may not win the game for you. And thus, one remains. Getting Started: Look for cards that force your opponent to discard, and cards that can be used to kill enemy creatures quickly. Getting Started: Find black creatures that have ETB (enter the battlefield) or destroy effects. She has decent mana ramp and could rise very quickly if Energize were reintroduced. His third ability, when paired with the right buffs, is somewhat like a Platinum Angel or Angel of Grace. Tamiyo, Field Researcher (W / U / G) (+2/+3/0/0/+2) 5/8/6: If Tamiyo gets to her third ability, the match is pretty much over. Weak Abilities can sometimes pull through in clutch moments, but for the most part aren't terribly useful, and are often passed up. Getting Started: Look for powerful direct damage spells, supports that help you draw/enhance damage. Ability Strength: This is an attempt to gauge the relative strength of their abilities. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. The Eldrazi Desolation (Colorless) (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. - Tezzeret, Artifice Master (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. Planeswalkers begin at level 1. It's not amazing, but it's fine, I guess? Nicol-Bolas, God-Pharaoh (-1/+3/+3/+3/-1) 5/8/5: He can effectively go creatureless, and comes with a lot of control. Medium planeswalkers might take a little effort to get started, either due to poor mana gains or a reliance on certain abilities to come online (Vraska is a good example of medium, since she might take a few turns to get started with her mana gains, but has access to an effective ability fairly quickly). Getting Started: Find lots of dragons. Medium planeswalkers might take a little effort to get started, either due to poor mana gains or a reliance on certain abilities to come online (Vraska is a good example of medium, since she might take a few turns to get started with her mana gains, but has access to an effective ability fairly quickly). - Tezzeret, the Seeker (B) (+2/+3/+2/0/0) 5/8/9: He's a great support-centric planeswalker. There are a few that have changed recently or that haven't come out yet, so my rankings might change upon my d. Medium, Card Reliant, Fairly Strong Abilities, Flexible. You could play almost anything over Basri that said "counter" on it, and it'd probably be better. Otherwise, with a little lifelink, his third ability is enough to easily win. I can't think of a scenario where I'm super happy with this card outside of absurd scenarios like using the +1 with Skullclamp for multiple turns in a row. These are all bad. Better +1 for discard decks. Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. Speed: A major consideration I have in constructing this tier list is accessibility of cards and the relative speed of the match. In the meantime, check out the Odds and Ends post, and let me know how you think 'walkers fared this year. - Sorin, Grim Nemesis (+4/0/+4/0/0) 10/5/5: The only thing that keeps Sorin from a Tier 1 position is his low HP and that he needs both his second and third ability to turn any deck into an overpowering force. Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. Getting Started: Zombies. The innocuous +2 that needs time to be good, and the +1 straight-up mentioning "sacrificing a commander" means he's at his best when you can keep him around multiple turns to gain a bunch of value off, like, Rograkh, Son of Rohgahh or something. They clearly made Tevesh Szat, Doom of Fools to be a commander. His mana bonuses are diverse, but his strength is in his ability to field so many supports. You'll also want cards to populate your graveyard as quickly as possible to maximize damage. They have great mana bonuses and embody the mechanics of their element. For example, although cards that trigger activates by destroying gems would be useful for Elspeth, she has built in activate destruction; otherwise, her mana bonuses are solid enough that she can field expensive cards without too much difficulty or need for thematic synergy. Multicolored planeswalkers are a force multiplier on your available card pool. - Tezzeret, Artifice Master (B) (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. Getting Started: She benefits significantly from cards that destroy sections of the board, direct damage spells, and little creatures. - Liliana, Untouched by Death (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. He's solidly a "Vanity Tier" choice, whose main purpose seemingly is to annoy your matchups as an AI deck, since many win conditions would be thwarted by his abilities. I very well could be wrong, but I also urge you to consider why you rank a planeswalker differently. Over, Under, or Just Right? It doesn't matter the color, and colorless is gravy. All fine, but I still don't think she's very good as a whole. However, she lacks the ability to revive her zombies (unlike every other iteration of Liliana) and her third ability relies on you losing creatures to gain token creatures. Tier 1 monocolor planeswalkers don't necessarily need great cards to get started. I've been fairly negative these last few 'walkers. MtGPQ Deck Strategy & Planeswalker Discussion. Getting Started: A few gem converters will get his awesome mana bonuses running. Fast, Independent, Strong Abilities, Flexible. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Let me know in the comments. - Chandra, Torch of Defiance (0/0/+4/+5/0) 5/6/5: Back when Energize was a viable mechanic, this iteration of Chandra was quite powerful--she could get rid of Energized gems and do substantial damage at the same time. It's way more fragile and it absolutely fails the single activation test: scry 2 one time for three mana is incredibly bad. Come here to discuss Planeswalkers' abilities, decks, and strategies in their official discussion threads! Getting Started: Supports. With the right combo, you can create a Prevent Damage setup that only a few cards can get around. Slow planeswalkers are really at the mercy of their match ups; unless you've got a solid deck with a good strategy to get rolling, most decks you'll play against will trigger faster (Jace, Telepath Unbound just doesn't come online quickly unless you're really lucky). Medium, Independent, Fairly Strong Abilities, Flexible. Fast, Independent, Strong Abilities, Flexible. Generally, the more colors a Planeswalker has affinity with, the more expensive they are to purchase and level up. If you have a strong Ixalan/Rivals of Ixalan collection (especially with Enrage) she's more of a Tier 2 planeswalker currently. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Click 'Save/Download' and add a title and description. Getting Started: Lifelink. These planeswalkers have decent mechanics, but rely heavily on card choices and specific strategies. Eligible Sets: Core Set 2021, Jumpstart, Zendikar Rising, Zendikar Rising Commander, Commander Legends. Often, the worst that Nissa can really be is the best creature in your graveyard with two counters on it or hand as well because let's put more words on this card, I guess! I like Jace, Mirror Mage for a lot of the same reasons. Do let me know in the comments if you've seen this dork. Nobody ever gives it a second glance until you get your Intet, the Dreamer out, and suddenly it's frustratingly scary. And an amount of HP is added every odd level, or Planeswalker Regeneration: 1, 3, 5, 7, 9 etc. Drag the images into the order you would like. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Slow, Card Reliant, Medium Abilities, Creature Driven. Medium, Card Reliant, Medium Abilities, Creature Driven. Fast, Independent, Strong Abilities, Flexible. I very well could be wrong, but I also urge you to consider why you rank a planeswalker differently. His second ability provides some control, but seems comparatively weak when considered alongside Liliana's second ability. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. Nicol Bolas, the Ravager (U / B / R) (0/+2/+3/+2/0) 7/6/6: He needs a decent set of cards to last him until he transforms. Sarkhan Unbroken (U / R / G) (-1/+3/-1/+3/+3) 6/6/7: With a built in Deploy the Gatewatch, the ability to increase his mana bonuses, and overpowering token creatures, this iteration of Sarkhan is exceptionally powerful. Fast, Slightly Card Reliant, Strong Abilities, Creatureless. Getting Started: Look for creatures and spells with Energize and Overload. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. Get lots of zombies. Relies on an old mechanic. Getting Started: Throw in cards that work together. - Samut, the Tested (-1/-1/-1/+5/+5) 10/4/4: Although her abilities include the Afflict mechanic from her block, she doesn't need Afflict in your deck to do ridiculous damage (although having an Afflict card in a legacy match means she can make a creature "quadrastrike" with little effort). On the other hand, Creatureless planeswalkers don't need creatures to win, and often have mechanics that help them control the board without needing to field any creatures (Ob Nixilus is a prime example). They allow you to play powerful decks without straining your color mastery. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Getting Started: Throw in cards that work together. - Dovin Baan (W / U) (+3/+3/0/0/0) 5/8/5: The thing that saves Dovin Baan from Tier 4 status is that his abilities are pretty powerful and somewhat self-sustaining; that said, he needs a good set of cards to make him viable (but once he's there, he does quite well). https://wiki.mtgpq.info/w/index.php?title=Portal:Planeswalkers&oldid=21896. Getting Started: Throw creatures into your deck. Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. MTGPQ Planeswalkers (4.4) Tier Lists. Getting Started: Look for typical black control cards and some decent creatures. - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Cookie Notice Outside of blocks that use Energize, he's not that great. 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